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This is the quaternary and concluding new arcana for the Spellbinder specialization: Thought.


Thought Arcana

Thoughts are as clay to be molded.

  • Novice: Learn Sense Minds and Share Thoughts.
  • Journeyman: Learn Sift Thoughts; gain the focus Intelligence (Thought Arcana).
  • Master: Learn Insert Thought; i spell stunt at -1 SP when casting Idea Arcana spells.
  • Source: Brandon Blackmoor bblackmoor@blackgate.internet

Sense Minds

  • Requirements: Thought Arcana (Novice)
  • Type: Utility
  • Toll: 4+
  • Casting Time: 1 Minute
  • Target Number: 11
  • Range: x yds
  • Test: Willpower (Self-Subject field) vs. Spellpower
  • Source: Brandon Blackmoor bblackmoor@blackgate.internet, based on Bloodhound, Fantasy Age Bones Rulebook

You tin can perceive the presence and location of thinking entities. When you start cast the spell or as a major activity during the duration, you tin search for minds inside 10 yards of you. The spell can penetrate barriers, but ii anxiety of rock, 2 inches of metal, or a sparse canvas of lead will block the spell. You can't sense a creature with an Intelligence less than -two, one that doesn't sympathise whatsoever language, or one that makes a successful Willpower (Cocky-Discipline) test vs. your Spellpower. If the target fails the Willpower (Cocky-Discipline) test, you know their precise location, simply you can't really listen to their thoughts. This lasts for 10 minutes, and you can keep it active for two MP per farther 10 minutes. While the spell is agile, you volition exist able to cast spells from the Thought Arcana confronting the target equally though you could come across them.

Share Thoughts

  • Requirements: Thought Arcana (Novice)
  • Type: Utility
  • Price: 4+
  • Casting Fourth dimension: 1 Minute
  • Target Number: 11
  • Range: 10 yds
  • Examination: Willpower (Self-Subject) vs. Spellpower
  • Source: Brandon Blackmoor bblackmoor@blackgate.net, based on Voices Of The Wind, Fantasy Age Basic Rulebook

You can silently converse with any unmarried person or animate being within 10 yards of you lot that y'all can meet or that you have located through the employ of the Sense Minds spell. An unwilling participant may block the communication with a successful Willpower (Self-Discipline) test vs. your Spellpower. An unwilling participant is under no obligation to respond to y'all if they neglect this test, merely they will nevertheless hear you lot. You lot can switch to converse with a different target within range as a major action. Share Thoughts lasts for ten minutes, and you tin extend it for 10 minutes for each 2 MP y'all spend.

Sift Thoughts

  • Requirements: Thought Arcana (Journeyman)
  • Type: Attack
  • Cost: 8
  • Casting Fourth dimension: Major Activeness
  • Target Number: 11
  • Range: 10 yds
  • Exam: Willpower (Self-Discipline) vs. Spellpower
  • Source: Brandon Blackmoor bblackmoor@blackgate.net, based on Called-for Shield and Ensnaring Roots, Fantasy Age Basic Rulebook

Yous can perceive the thoughts of any single person or animate being inside 10 yards of you that you tin can come across or that y'all have located through the use of the Sense Minds spell. You tin't perceive the thoughts of a creature with an Intelligence less than -2 or i that doesn't empathize any language. The target may attempt a Willpower (Cocky-Subject area) examination vs. your Spellpower. If the target succeeds on this exam, the spell ends, and the target becomes aware that you were attempting to pry into their mind. If the target fails this exam, you acquire their surface thoughts — what is uppermost on their heed at that moment. As a major activity, you tin can either shift your attention to the thoughts of another creature inside range or endeavor to probe deeper into the same animate being'southward listen. If yous probe deeper, the target may attempt another Willpower (Self-Field of study) test vs. your Spellpower. If the target succeeds on this exam, the spell ends, and the target becomes enlightened that y'all were attempting to pry into their listen. If the target fails this test, y'all gain insight into their motivations, their emotional country, and their general intentions. Sift Thoughts lasts for a number of minutes equal to your Willpower, and you may, if you wish, monitor the thoughts of a single target this entire time.

Insert Thought

  • Requirements: Thought Arcana (Master)
  • Blazon: Attack
  • Cost: viii
  • Casting Time: Major Action
  • Target Number: 14
  • Range: 10 yds
  • Exam: Willpower (Cocky-Discipline) vs. Spellpower
  • Source: Brandon Blackmoor bblackmoor@blackgate.internet, based on Watery Doom, Fantasy Age Basic Rulebook

You can insert a single clearly stated thought into the mind of any single person or creature inside 10 yards of y'all that you tin run into or that you have located through the employ of the Sense Minds spell. Y'all can't identify a thought into the mind of a animate being with an Intelligence less than -2 or one that doesn't empathize any language. The target may attempt a Willpower (Self-Subject) exam vs. your Spellpower. If the target succeeds on this exam, they recognize the idea every bit non beingness their own, and they know that you placed it at that place. If the target fails this examination, they believe the idea to be their own. They will care for the thought with all of the same seriousness as any other sincerely held belief, and they volition deed accordingly. This is non mind control: the target is non your puppet. How they reply to this new idea will depend on their existing desires, fears, and loyalties. Some examples of appropriate thoughts are:

  • "I will be richly rewarded for bringing [the caster] to my master."
  • "The nobles are plotting to kill me."
  • "These are non the gnomes I am looking for."
  • "I have much to gain past trusting [the caster]."
  • "My father wanted me to make my own path, not follow in his."

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